🔗 Share this article Tetris Wouldn't Win at The Game Awards — A New Category May Address This Issue As any prominent honors show nears, there’s always a clamor for introducing fresh award types to recognize overlooked contributions and delight the hearts of followers dedicated to specific genres. Another commentator previously argued for a horror game category. It would be amazing. Equally deserving are tabletop games, representing someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent and significant. The demand is this: There should be a category for puzzle games. Organizing Gaming Categories Categorizing art by genre is not a science; it’s very subjective, and typically generate discussions resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. But it is an unavoidable compromise in the world of gaming, that demonstrate such variety they hardly constitute a single creative category. For the full spectrum of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital. Existing Game Classification System The major gaming awards currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories successfully include numerous genres, allowing placement for most games within them. This doesn't apply to logic-based experiences. No suitable classification appears to put them. Think about these outstanding current releases, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, engaging interpersonal challenges of a third title. Which classification works between these six categories? Simply put, no category fits. The Representation Problem There are dozens excellent brain-teasers published annually lacking appropriate categories at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories. An iconic brain-teaser wasn’t nominated in any category that year A different innovative game was excluded that year Popular arranging title was overlooked that year Limited numbers of puzzle games barely qualified for independent or mobile categories Value of Brain-Teasers These are often compact experiences, however the design of the puzzle game holds tremendous importance. Well-known matching games rank among the most-played games globally and have been for over a decade. The famous puzzle experience rivals popular creative games competing to become most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types. Proposal and Rationale Logic titles wouldn't face such difficulty. It would be easy to populate multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, given the need to exclude so many good games out. To emphasize again, these include experiences without proper classification during prominent ceremonies. Logic title developers are working at the demanding boundary interactive creation, creating some of the purest expressions within interactive entertainment. Just like film action specialists, they warrant appreciation. We shouldn't delay decades.